Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Tuesday, November 1, 2011

Book Review: Alive Character Design by Haitao Su

Six months ago, Alive Character Design by Haitao Su was officially released. Then the date was pushed back, then it was published, then it was unavailable. I finally have this book sitting on my desk and can write a review.



While waiting for it to be released, I’ve pored over a number of extracts from it, which were very interesting and some of which were quite helpful and instructive on their own. Unfortunately, the included extracts are possibly the best information in the book.

The views expressed are quite narrow, applying for the most part only to traditional cartooning styles and very cliché archetypes, bringing to mind the narrow Disney character designs and their very set formulas.

‘Alive Character Design for Game, Animation and Film’ covers the principles of character design, but it is a very rudimentary explanation, mostly covering tools and software rather than actually going over how to construct interesting characters. This is the only time the book discusses character design as an overall whole, and the section is all and all only about eight pages of the hundred and seventy odd which the book boasts.

From there it goes into character categories:

Female Characters – here the author has decided female characters are entirely and exclusively about “creating distinctive sexuality and beauty”. Every character in this section and explanation is about large-breasted, narrow-waisted women in provocative poses wearing revealing outfits. Absolutely nothing about diverse character traits or different ages. I note here that while “Female characters” lumps together all female characters ever. Apart from one or two very brief mentions, female characters are not revisited.

Male Characters - “Highlighting the Character’s Heroism” implies you are going to get a very shallow view, and that is pretty much what the section is, filled only with heroic male characters. Almost everything in this section looks the same and all focuses on the “heroic” style character. “Male Characters” is really only “Heroic Male Characters” and has about three other sections devoted to male character types.

Q-Style Character Design – here the author delves into the design of cute and cuddly characters. This one is a bit more diverse, covering very young characters, very old ones, male and female, animals and monsters. But it has the feel of an art book more than an instructive text, sprinkled with the odd tip but nothing overly useful.

Monster Character Design – This section I found a bit more useful, the leg positioning stuff was good (which is in the below preview), but the comment associated with it isn’t about centre of balance or drawing on animals to work out anatomy but instead talks about the attitude of a character, which I think is a bit less relevant to why the pose is wrong.

Animal Character Design –The majority of this section focuses on taking animals and personifying them with ridiculous outfits. This isn’t entirely what I wanted to lean about giving animals character. I wanted to know how to do that without turning them into puss in boots.

Supportive Role Characters – “Make them Stupid and Ridiculous”, I downright disagree with this. Making supporting characters stupid and ridiculous is not always required in a storyline, and making idiotic supporting characters doesn’t exactly expand my knowledge of how to use supporting characters and the diversity of plot tasks they can accomplish, or even how to design a supporting character without detracting from the main character.

Villains – This section gets into it a wee bit more, talking about lighting villains and the type of gestures you can imply. Some of the facial expression information is good too, but it’s all a bit light and missing in content.

Inanimate Characters – Here the book discusses personified inanimate characters. The idea is distilled down into five approaches which are explained in detail. These include examples, but the examples are all of different things using different approaches and you have to really understand what the words are inferring to understand the examples and it can be a bit confusing.

Mechanical Character Design – This section discusses different type of humanoid mechanical robots. There are only two minor illustrations in this section which are not humanoid, which is again a very shallow view for such an important and broad topic. Again we get a bit lost in the generic details, like giving robots personality and the idea of AI and cyborgs. All well and good but it’s not really explaining how to combine real-world inspiration into unique characters.

Next there is a “Gallery Appendix” which is some sort of out of place promo for five random cartoonists. The reason there are included is not mentioned, and why it is referred to as an appendix is beyond me. I am guessing they are cartoonists who inspire the author, or perhaps helped fund the book, but nothing is ever mentioned and the category merely includes a photo, name, brief biography and a whole bunch of examples of their work.

This is followed by a two page interview which is more a background and biography of Haitao Su rather than anything useful. It’s a bit lengthy and conducted in an interview format rather than an address from the author to the reader.

Finally an acknowledgement….and then it just kind of ends. No final words of wisdom or suggestions on how to tie everything together. It leaves you confused and more than a little dissatisfied.

In Summary

Perhaps the reason I disliked this book so much was my six month wait after the first time a release date was announced for the thing to actually be published and released. Based on the previews I’d seen, I was very excited and looking forward to recommending this book. “Alive Character Design for Game, Animation and Film”, the title promised so much and delivered very little. It struck me more as an art book with the occasional word of wisdom to impart than a proper learning guide.

Maybe I was just expecting too much. I still haven’t found a proper character design book which explains how to create believable, memorable and detailed characters, something which teaches me how to decide on costuming, age, gender, traits and personality. I guess I just wanted this book to explain everything to me, not just narratively but visually. How to illustratively build characters with extra legs, strange joints, missing limbs while making them look like they anatomically correct.

Overall, a great disappointment. While I can’t argue that Haitao Su is a great artist, his overall approach to the subject was very limited and haphazardly compiled, confusing and very cliché. This is combined with a halting and sometimes overcomplicated way of wording and discussing topics which makes me think it was done by a translator rather than the impassioned words of the artist. Not a book I’d recommend for learning much, though the pictures are quite pretty.

Tuesday, August 16, 2011

Learn to Animate with the free Animation Insiders ebook!

Animation is not an easy art to master, and getting resources to study it can be very expensive, and it can be hard to know what's good advice and what isn't.

If you're passionate about animation and have a piggybank to smash open, I recommend The Animator's Survival Kit by Richard Williams, a genius and master of the art. It's industry standard for aspiring animators and is packed full of useful tips and diagrams (we all know how hard it is to read massive blocks of text).

BUT, if you want to learn a bit more economically, the crew at Squeeze Studio have released their own book, Animation Insiders - Workflow edition.



This book is packed with brilliant advice, tricks and tips, with a focus on workflow, the step by step of how the contributing animators work. Best of all, You can download it for free from Squeeze Studio!

Check it out :)

Friday, June 17, 2011

Our Film "Keeping Station" is Live!

Finally our 48hour film, Keeping Station, is live and available for you all to watch.

It was all done with paper puppets, after effects sets and a bit of 3D here and there.

We’re proud of the style on this one! Next year we'll work harder to get the story across.


Toowit Toowoo Intro from Toowit Toowoo on Vimeo.

Tuesday, May 31, 2011

Toowit Toowoo Team Intro

Still not allowed to upload the film yet, but here's the intro. We enjoyed making this and will try to do something cooler for next year. Film is coming up this weekend hopefully, so here's the intro for now:

Toowit Toowoo Intro from Toowit Toowoo on Vimeo.

Thursday, May 26, 2011

Keeping Station: Behind the scenes of our new film

As you may or may not know, last week I was involved in the annual V48Hours Film Contest here in New Zealand, which gives you from Friday evening to Sunday evening to make a short film using a number of compulsory elements. There is to be no story making or shooting prior to this weekend, which makes it a huge challenge, and a lot of fun!

Our team, Toowit Toowoo, consisting of about 11 core members, did a mixed-media film largely based around marionette puppets made of paper! We also incorporated 3D and lots of visual effect.

The 2 minute long film we made, 'Keeping Station' will premiere at the Academy theater in Auckland during the 21st heat of the competition on Sunday. A few weeks after that, we will pop it online and I will link it from here.

Here's the poster:
Film Poster

And for now, enjoy some Making Of photos we took during the weekend:

Setting up our hardest shot
Some dramatic lighting
Our director thinking hard

Some discussions about VFX shots
Compositing

Tuesday, February 8, 2011

Messiah Studio $10 challenge

http://projectmessiah.com/x6/shop.html

I stumbled on this the other day. pmG's messiahStudio is an Animation and rendering package that's really made for tough animation. It's been used in films, ads, games etc for awhile now, and costs around $500-$1200 USD. They're currently trying to get a lot of people to buy it, and so are offering it for $10 (standard) or $40 (pro).

Here's the challenge to the 3D industry:

We're doing an unprecedented viral test marketing campaign where your success in sharing this offer will allow you and others to get our amazing award winning animation and rendering software ( messiahStudio5 ) for the unheard of price of just $10 (regularly $499) or choose the Pro version for just $40 (regularly $1195). When this experiment ends, the prices will return to normal.



This is the same software that studios and individuals, in more than 60 countries of the world, have been using to create visual effects for some of your favorite movies, commercials, games and music videos; and now you can get it at a no excuses price, if you "Dare To Share™". People using our software have been nominated for Academy Awards, and changed their lives creating things they'd never thought possible on their own. CG Animated Features, Visual Effects, Consumer Product and Architectural Visualization, Simulation, Plugin Development, Smart Phone App Animation and Game Development Export; What will you do?



Everyone needs a chance to show what they can do. That chance is more often limited by money; maybe that's you, maybe that's someone you know; a parent, a friend, some students of yours. We got a chance to prove what we could do starting out, and now we're giving one to you. It's the best deal we've ever offered, and a chance you'll probably never have again. Order now to reserve your copy; we will accept no crying if you miss out : )



Rules: Everyone can only receive their license when the goal is met. That's your incentive to spread the word and share the offer.

This offer is open to: Individuals, small businesses, hobbyists, starving artists, the unemployed, schools, students, CG studios, game developers, plugin developers, architects, tinkerers, compositors and aspiring movie makers, in any country. Limit 4 copies per customer, mix and match.



We will update the progress bar so you can see where you're at in reaching that goal. When the bar reaches the end, we will close out the offer and no further orders will be allowed; no exceptions. In the event the goal is not met, we will simply refund everyone. Whether you get the software for this amazing price is up to you, and how well you get the word out.



If you need to purchase licenses of the software to use right now for a project, you can purchase them normally HERE -> Buy Normal, and if the goal is met from this offer, you will be refunded the difference in price between the equivalent version you purchased, and the Dare To Share™ special.


http://projectmessiah.com/x6/shop.html